Undead: Skeleton (Burning Legion)     

Species: Undead. Type: Burning Legion. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 20 + 1-D12. Damage-Points: 1-D12 x level.

Number encountered: 1-D2 per 2 characters present.

Experience-Points: 20 x level.

 

Characteristics:

Awareness: Hearing: 30, Sense of Smell: 0, Sixth Sense: 10, Taste: 5, Touch: 20, Vision: 30,

Charisma -: Appearance: See: "Description". Speech: 15, Constitution: 40, Coordination: 40, Dexterity: 40, Intelligence: 24, Mental-Strength: 50, Strength: 45, Wisdom: 24.

 

Movement:

Flying: Can't. Grounded: 16. Swimming: 8 (cannot swim, but does walk under water).

 

Luck: 1-D6 per level.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Fists ---------- : 4

Damage ------ : 1-D12 (+1-D12 per 2 levels advanced).

Range -------- : 1 space (5').

Attack type - : Blunt.

Special ------- : Burning-Strike: 1-D6 (+ 1-D6 per 4 levels advanced in the area struck).

 

Defense: 40 (32nd level = 70). Offense: 40 (32nd level = 70).

 

Treasure: %Roll needed to have money and treasure:

02+ to have 1-D6 +1 items.

Begin rolling on the UnCommon chart.

Check for each skeleton to have treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

 

Bone color: Blackened. Bone texture: Rough to the touch; like a dried and aged bone. Height: 8' 0". Posture: Biped. Weight: 80 Lbs.

 

Description - : This undead appears as a walking skeleton.

Dislikes ----- : Unknown.

Disposition - : Chaotic. This creature is the weakest of all its kind. It is a normal looking white or whitish-yellow humanoid skeleton. Within its sockets burns a faded white light that is not seen during lighted hours.

 

Fears -------- : None.

Habitat ------ : Volcanic Region, Plane of Fire.

Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying creature. This creature's existence never fades.

Likes -------- : Power.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Night-vision: As the Psychic's Spell.

 

Special Defenses:

This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.

 

Magic-Resistance: 60%

 

Special Offenses:

When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:

 

-6 space movement per turn.

-30 Offense

 

Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.

 

- Freezing temperatures will render this creature 50% immobile. The following are the freezing temperature effects upon this creature:

 

- Movement will be reduced to ½ (rounded down).

- All special sight and/or feel abilities will be lost for the duration of the freeze.

- Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.

 

Dousing this creature with water will extinguish it's fire for 1-D4 turns.

 

Weapon Susceptibilities : Rank-7 (or better) magic weapon to harm.