Undead: Skeleton (Burning Legion)
Species: Undead. Type: Burning Legion. Class: Undead. Align: Evil. Gender: N/A.
Level: 20 + 1-D12. Damage-Points: 1-D12 x level.
Number encountered: 1-D2 per 2 characters present.
Experience-Points: 20 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 0, Sixth Sense: 10, Taste: 5, Touch: 20, Vision: 30,
Charisma -: Appearance: See: "Description". Speech: 15, Constitution: 40, Coordination: 40, Dexterity: 40, Intelligence: 24, Mental-Strength: 50, Strength: 45, Wisdom: 24.
Movement:
Flying: Can't. Grounded: 16. Swimming: 8 (cannot swim, but does walk under water).
Luck: 1-D6 per level.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Fists ---------- : 4
Damage ------ : 1-D12 (+1-D12 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Blunt.
Special ------- : Burning-Strike: 1-D6 (+ 1-D6 per 4 levels advanced in the area struck).
Defense: 40 (32nd level = 70). Offense: 40 (32nd level = 70).
Treasure: %Roll needed to have money and treasure:
02+ to have 1-D6 +1 items.
Begin rolling on the UnCommon chart.
Check for each skeleton to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: Blackened. Bone texture: Rough to the touch; like a dried and aged bone. Height: 8' 0". Posture: Biped. Weight: 80 Lbs.
Description - : This undead appears as a walking skeleton.
Dislikes ----- : Unknown.
Disposition - : Chaotic. This creature is the weakest of all its kind. It is a normal looking white or whitish-yellow humanoid skeleton. Within its sockets burns a faded white light that is not seen during lighted hours.
Fears -------- : None.
Habitat ------ : Volcanic Region, Plane of Fire.
Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : Power.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 60%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:
-6 space movement per turn.
-30 Offense
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.
- Freezing temperatures will render this creature 50% immobile. The following are the freezing temperature effects upon this creature:
- Movement will be reduced to ½ (rounded down).
- All special sight and/or feel abilities will be lost for the duration of the freeze.
- Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Dousing this creature with water will extinguish it's fire for 1-D4 turns.
Weapon Susceptibilities : Rank-7 (or better) magic weapon to harm.